Unity and The Gabelle: Lessons from Salt to Software

In a world where tech giants wield immense power over vast digital landscapes, understanding their influence isn’t just for the tech-savvy. It’s a cornerstone for anyone intrigued by shifting business dynamics, open-source movements, and the echoing narratives from history’s pages. Unity’s recent approach to changing its pricing structure, to some, feels all too familiar. This …

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Godot Project Organization Introduction for Unity Refugees – With Simple Example Game

So, you’re a game dev who tried using the Godot Engine over the weekend, for some reason, and you’re a little confused about how to put together your first Godot game? We’ve got you covered! In this post I’ll show some more advanced Godot features, but in a very simple driving game format. Because learning …

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The Evolution of Trust in Game Development: From ZX Spectrum to Unity’s Pricing Change and the Rise of Open Source

When I was a kid, my dad introduced me to the ZX Spectrum, a BASIC computer that transformed our living room TV into a magical realm of pixels and sound. Tapping away on that squishy, rubberized Chiclet keyboard, I soon grasped that this was no sorcery; it was technology. While playing, an idea germinated: If …

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Unity’s New Pricing: A Wake-up Call on the Importance of Open Source in Gaming

Recently Unity announced a pricing update which changes the pricing model from a simple pay per seat to a model whereby developers have to pay per install. This isn’t restricted to paid installs or plays; it applies to every plain install. This price change has some particularly grave consequences on mobile where revenue per install …

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Monetizing your game with Ads and Ramatak-studio

Introduction At Ramatak, we are committed to providing the best experience for developing mobile games using the Godot Engine. In the competitive mobile industry, advertisements play a crucial role. As a result, we have dedicated our efforts to seamlessly integrating ad provider services into our platform. That’s why we provide support for two major ad …

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Boosting Performance by Rendering 3D at a Lower Resolution

Introduction Performance is a critical aspect of mobile game development. Mobile devices not only have less power than desktop or console platforms but also have limited battery life. Even if a game runs at 60fps on a mobile phone, if it’s not optimized, it can consume more battery than necessary, resulting in a suboptimal player …

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